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Bathroom mirror key cannot be picked up - a decision i now lament. It will be changed asap.

No way to look under the bed - another loose end i didnt think would ever be an issue. It will be changed asap.

Regarding the calls, the game is currently set to loop once youve completed all of the currently active puzzles. I think i need to add a final phone call to provide a more definitive ending to the demo.

Regarding dropping items, the safe is designed for the purpose you mentioned. I didnt expect it to be required or desired for the demo, but i think i was wrong on that. Its on my todo list.

Stress currently affects a number of difficulty metrics, as well as how often a "spook" is triggered in the game. It also affects the player's response time window when looking directly at spooks. Ive coded the mechanic to be easily readable, so going forward it will affect things like dialog trees, interaction options, etc etc.

Thank you so much for the interest!