idea
It feels like a more complex rock paper sisors to me but in rock paper sissors, people have a preferance on what to
use so they would use it more. maybe if the ai had some random preferances such as you set 9 variables.
4 on attack 4 on defence and 1 on how defencive the ai is. than assiaign each of the variables a percntage
such as high gets random number from 0-100 than 100(total avalible) minus high. than same for low but from
0-total avalible. minus that number from total avalible. add that number with high to get low. repeat process
for the other 2. that way the player can try to learn the preferances of the ai. just an idea.
or maybe a countdown that gets faster the longer the duel goes on.