Regarding the action-out-of-prompts - on occassion I find myself destroying things I don't mean to destroy and such. This could be trees or corn - I definitely think the immediate feedback is great, but perhaps for melee actions, it the animation doesn't actually cause things to be destroyed, moved, etc.
Yea maybe it would be better if the first swing after the prompt didn't hit anything.
I haven't played multiplayer yet, but does the number of enemies or drop from trees/plants scale with players?
Yes the number of enemies in the world and in the herd grows according to the current amount of active players. The trees and plants don't scale but as the amount of workers grows you end up collecting more things together.
I'll keep an eye out for potential laptop keybinds.
Also, as of the last update, saving and moving to a new zone both work!
Thanks for the suggestions and confirming on Linux!
Rafi