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Ohhh, I see. Maybe painting the target configuration on the wall instead of putting it into the actual play space might work? Or putting it inside a glass box or something, just to make sure the player understands they're not supposed to interact with it.

Let me know if you've got some cleaner Vive bindings at some point, would love to give it another shot and see the rest of the game.

That's a good idea. I actually already got some better vive bindings and now that the judging is over I think we should be able to update it. I'll let you know when we get it updated. I did actually have to modify the code for Vive rather than just include different bindings because they're the only controller of the main 3 that don't have both sticks and pads.