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Hmmm. You've given me a lot to think about... I like the shadow of collosus + restoring water to the land that was horded by a tyrant idea. It's a simple reason to build many levels, but around an overworld map. Might be a bit ambitious though - since an open world demands a lot more tech, and I am one person.

Also just FYI, the killing of the king is supposed to be like the flag at the end of old mario levels. Just a satisfying finish-line ritual - but everyone was expecting a boss fight it seems :P

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Oh I wasn't expecting a boss fight, since there wasn't any combat anywhere else in the game.

Since it just felt a bit less polished since the platforms look a lot better than the sprite stuff and with the more shadow of collosus aspect it feels like a more lonely world (no kings, just towers) would fit better. Also a cool sequence of gears or mechanical parts moving to release the water could also be really satifying and a bit cinematic too.