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(1 edit) (+3)

[DAY 7] - The Final Day (For now)

Today I added a very basic menu, and a head-up-display, as well as a score counter.

Here's the page for it if you want to play it: https://georgelam6.itch.io/unnamedarena

I might continue this in the future, but I have another project that I'm starting soon... This isn't a long series of devlogs, I know, but I had fun, and hopefully the game is half-decent at least.

(+1)

I tried your demo! Killed 25 blob monsters. Looks like you got all the basic elements. I like how the trees turn transparent when you walk behind them. I think some of the attack animations could use improvement. Are those boulders the good knight is tossing at the blobs or some other projectile? I would also make the sword melee attack more pronounced -- the animation looks really short range and when you have unlimited boulders to toss at the enemy it doesn't give much incentive to use a melee attack.

Excellent progress for one week of game dev!

Thanks! I didn't spend much time on the animations, and pretty much everything could use a great deal of polish.