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I wrote the first draft years ago but it was incredibly rough. I guess it was more of a proof of concept draft. I came up with the idea to integrate it into a game when starting the 2nd draft of the game. The demo of the game is about where I got with the story. Since I am pursuing a career in game writing and narrative design, I'm focusing on writing for the game only at this time. I'll eventually get back to the novel version after finishing the game.

I really like the 2.5D concept from Octopath Traveler. I've actually been learning how to use UE4 whenever I need to give my creative muscles a break from Wayfarers and exercise my technical muscles (if that makes any sense at all). 

No apology for the long response. It's always good to see someone excited about their own work. It also makes me more excited to work on Wayfarers. 

(+1)

I can appreciate your career choice. I've always wanted to do something related to either gaming or writing, and now I found out I could do both with this project, so I'm more like uniting my 2 favorite hobbies into something that I hope will fulfill my own creative desires.


I've got Octopath Traveler myself about a month ago, and I've put 60 hours in it and then decided to take a break from it as I'm nowhere near the ending (I've focused on the stories and on developing my own job combinations). Between Octopath, FFXII (the Zodiac Age version, that I hadn't been able to play in the past) and my next acquisitive goal (FFVII Remake) I plan on learning more about the RPG genre in general as well as having new insights and ideas to apply to my own game.

I really like UE4. I've been learning on and off for a couple of months now. I'll focus on it once I'm finished with some papers for my college.

Keep up with the awesome work. Be seeing ya.