music & art were so cohesive that i had to keep reminding myself this was a short game so as to not get too immersed, haha.
i liked the wall-slide mechanic, and i hope this could be developed into a wall jump? some of the background art was also more convincingly interactive than it was art--i.e. the chains hanging from the ceiling. i thought these were meant to be grabbed haha. i guess i was itching for more player capabilities, but this is a HECK of a lot to complete with such a polished result in just two weeks!
anyway, i anticipate more advanced movements are saved for...a sequel?? i'll be waiting :D
*hopeful face*