Is there any way to change the beginning and end reference values of a tween while still compensating for its current value
so for instance, say I have a EaseInOutSine patrol tween and it's going from 25 - 35, and I want to smoothly change it so that it is going from 15-40, BUT, at the particular frame where I want it to change, the value is at 27 and on its way up. Is there some way to have it stay at '27', and progress to the other min/max values of the new tween without 'teleporting' at the moment of the swap?