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I'm a big fan of breaching scenarios! A game designed around the instant of the breach is a great idea. I definitely want to play with some of these rules and will give my feed back when I do. I really like the "Advanced Sensor" piece of kit, but I do have a question regarding it. If enemies are revealed after a breach, isn't the sensor rendered useless if I would see who is on the other side of the entrance immediately anyways? Or can I use the sensor and then change where my entrance would be if I find something I dont like on the other side? 

Hi! The intent was to have the Advanced Sensors be used on single entrance to reveal the presence or lack of units there right before the breach. I'll see if I can fix it!