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(1 edit)

I really enjoyed my time playing, thank you from France! A few bugs here and there that don’t make the experience bad at all. 🙂

The difference in resolution between different assets felt a bit weird to me, why did you chose to do boxes completly without pixel art for example? Have you tried with pixel art style and it didn’t worked? I’m curious.

Also, have you drawn everything by hand? Or are some assets from somewhere else with pixel art effects applied? I’m thinking of the elevator’s wooden panels for example.

The boxes were a test of interaction to see if it could be part of the 3D space while still remaining simple enough to fit in the 2D world. One use for the boxes were to blend transitions of walls especially if it was from a flat left and right wall to a front and back facing wall.