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I used the cell fracturer in blender to cut my object with noise. Pretty easy with all meshs you have.

Hm the cards should lay high enough that you can pick them up. Others had no problem with that, hmm.

(1 edit)

Ah I see. That's cool. I actually made a procedural version of that a while ago:
https://filethirteen.github.io/game-folio/mesh-slicing-demo/index.html
I been meaning to clean this code up for use, and it would be kind of cool to use it to create different procedural destruction stuff like wood breaking or ice shattering.

Perhaps something about my space was set too high. All the other cards were accessible though.