Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Maps are not faithful representations of reality, but approximate tools. I started with this consideration to create my game. Therefore the maps that will be created during the game will be characterized by scale, symbols and conventions. Each player creates a personal thematic map and updates the general map based on the indications of the other players.

It is a game for four players between which the control of the four elements (water, air, fire, earth) is divided. Each player, using their element, adds physical characteristics to the general map, showing the others where to draw the element on their personal general map (example: draw a mountain range between G6 and G8). In addition to the element, each player controls a theme that is somehow related to political, social, cultural or other aspects. The culture of a territory is deeply connected to the physical characteristics of that territory.

Here is the grid for the general map:

Choosing to add a physical element to the map brings the hands of the clock forward very quickly. All other elements in the various thematic maps must be updated taking into account the time that has passed. Instead, adding elements inherent to the theme does not move the hands forward quickly and therefore has less impact on other thematic maps.

I’m also thinking about the things you can do in the various stages of the game: create, modify, destroy, alter, force, expand.

That’s all for now. I’ll write the rules over the weekend.