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(+1)

thank you so much for the feedback!

originally, the player couldn't clear rooms out, and they had to run past enemies in order to get their suit wherever it was. that turned out to be nearly impossible, so when i made sure rooms cleared and the suit would always stay in the last clear room, i didn't have much time to come up with anything else hahaha- i'm just glad i didn't go with my original decision there.

i'm really glad you found the gameplay to be immersive; i worked very hard on trying to make sure the tone was consistent enough to pull that off, and i'm happy to hear it worked.

customizable controls will come in a post-jam release, as well as an android port!

for other games i've made, here's a couple picks i think you'd be interested in, if you liked this one:
SPACE CORTEX:
https://brainos.itch.io/spacecortex
two operatives infiltrate a space station to destroy the superintelligence inside. supports local multiplayer with two controllers, and the multiplayer mode has a secret final boss you wouldn't get to fight in the singleplayer mode. it's my latest, full release title with all of the passion and polish i could fit into it.

SAVING PRINCESS:
https://brainos.itch.io/savingprincess
for a more traditional metroidvania experience with weapon and platforming mechanics similar to this, i recommend trying this one out. it's my first, full release of a game, so there's a few things here and there that i'd certainly do differently now, nonetheless it's had a fair amount of praise and seems to be my most popular title.

there's a couple more WIP games on my itch page, including a hotline-miami-ish dungeon-slaying romp, and what could be thought of as an initial d x ghostbusters fangame.

After 3 hours of blood, sweat and tears, i'm happy to say I finally beat the game. That going to the spaceship at the end bit was rather sly in my opinion, and i only figured it out by chance cause i wanted to read the computer for clues.
Apart from that, the ending is very well done, with plenty of anxiety from the countdown, which is just what you want in an escape sequence.

I'll check out the other games you suggested, and I'll give you some feedback on them.
Keep coding !