I’m a little confused by your phrasing (probably not your fault I am autistic lol) so if you could re-elaborated that id really appreciate it!
And not exactly what I meant. I didn’t mean like on the par of old game consoles that PICO is inspired by. It’s still a modern game engine with features and capacity far beyond what was possible back then. My only question was about being able to create basically anything I want, use a base code and asset list across multiple cartridges, and use each individual cartridge as an individual level