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I totally respect that decision. I think fixed camera is a really interesting component. The camera is located in areas that direct your attention towards the focus and it adds a certain cinematic element to the game that works out in a really cool way.  I like the fixed camera I was just thinking if there was an option to move towards the mouse instead of A and D, however I don't have any experience making 3D games, so I'm not sure if this interferes with the camera