Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

Hey there! So I didn't do movement as efficiently as I could. I just multiplied a vector by the direction that the user inputs. If they make a valid move, then let all the police move one step on their given route. Definitely should have gone for a snappier solution. About the theme - it was supposed to feel like you're playing both sides since your input affects both the robber and the police! A bit weak on the theme now that I think about it, oops XD Thank you for playing!