On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+3)

I've made my last two games with JavaScript/HTML using libraries like Three.js, A-Frame, and Cannon.js. My two published games before that were made in UE4. I've made a few prototypes/small games in other engines including Unity and Godot.

I generally focus on 3D games and I really prefer UE4 over any of the other big name engines. With some of the latest announcements for UE5 it just further cements it's position as the best engine for anything other than prototypes or web games/2D games IMO. Plus they give away so much amazing free maketplace content!

Unity just feels way too clunky to me in terms of the UI and general use. It feels like they just focus on releasing new undocumented/unfinished features to catch up with Unreal instead of polishing what they have. I like the spirit of Godot but after playing with it have no desire to use it for actual development.