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Aw, this comment really made my day. ♥ So sweet; thanks so much! As far as the price goes, while I'm definitely flattered you think I could charge more... er... I'm still definitely a newbie to the realm of VNs. And aside from that - the even bigger reason I'd like to keep the price-point somewhat lower - is for the players in other countries who might have trouble buying the game due to differences in currency value and things like that. ^^

I may set up a patreon or something similar in the future (maaaaaaybe... we'll see how this first commercial game goes), and in the meantime, you could always give my Nanoreno project a shot, if you'd like to see more content from me ;) There's a demo available HERE and the finished game should be released on the 14th!

Thanks again and sorry for the long, rambling response! ^^'

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I totally understand. But newbie or no you have something really high quality here.

What might work for you is if you set it at a higher price point and then have a "Just Published" sale where it's at $20.

Sorry if I'm bugging you, I'm just really passionate about artists getting paid what they're worth. I will totally drop it now. Lol

You're not bugging me. I appreciate the sentiment. ^^ I'll be keeping the price what I've promised already, but I'll definitely keep this in mind moving forward (another collaborator on my team agrees with you and made a similar argument). I still think $20 is fair for a debut title from a non-triple A company, but I admit freely that business is not my strong suit... ^^' I may charge more for a "special edition" version of the game in the future...

It's extremely likely that I'll raise my prices on my next project. We'll see how this first one goes!

Thanks again for your comments!