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I work now on a chemical plant from the industrial district and I want to do a humble re-cap of some of the features:
- each map got its own personality, for example on industrial maps there are high chances you find fuel and components
- we got a minimap, available only if you do a certain upgrade to the vehicle electronics, this is good for big maps but optional
- chemical terrain does chemical damage but some armours like for example the one that medic got and engineer in the screenshot offer immunity from chemical damage and fire damage
- each character got his own speech lines according to certain events, this is nice for increasing the game feel depth 
- the pipe layer is on top of everything, they are not interactable just for visual effect, I think they also provide a nice depth for the environment