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(+1)

Interesting mechanic! Love the idea of connecting to walls: it fits well with the theme while also being a mechanic not commonly seen.

A point of improvement would be to have more use of the entire area per level. Due to the nature of the connecting to walls mechanic, there were levels where I just headed straight to the portal, touching walls along the way. Maybe design some levels where the roundabout route is the correct answer? :D

I wonder if adding optional collectibles throughout the game would introduce a challenge to take you all around the level... that would be an interesting balance between the fastest route and the 100% route. 

Thanks for the tip and both of your comments! I'll be sure to give your game a try.