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I haven't gotten a whole lot done over the past week, as I haven't had much time. This week, I've implemented a single enemy type that moves towards you.

I've also changed the artstyle, but it is almost certain to change soon, and implemented a system that generates a certain number of enemies every room in random positions. After this, to get a playable version of the game running, I still need to implement:

-Room templates to put in the empty rooms

-An enemy type that can shoot orbs

-Exit room

-Screen at the end of levels to select new mods

I think next week, I will work on making room templates