I haven't gotten a whole lot done over the past week, as I haven't had much time. This week, I've implemented a single enemy type that moves towards you.
I've also changed the artstyle, but it is almost certain to change soon, and implemented a system that generates a certain number of enemies every room in random positions. After this, to get a playable version of the game running, I still need to implement:
-Room templates to put in the empty rooms
-An enemy type that can shoot orbs
-Exit room
-Screen at the end of levels to select new mods
I think next week, I will work on making room templates