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Here I am! Since my game is about procastrination and project gone wrong, my game was finished 3 minutes after deadline — a calculated move.

Bike Shedding Design is a story game about a design company who tries not to procastinate, failing at it. The game is a prototype, written in unease circumstances and with Google Slides — as all works should be done, trust me. In the game, you create your company, meets some "blind" client demands, try to fullfil them without even know them... and fail.  Great inspirations for the game were "The Quiet Year", of which the game is a partial hack, plus Edoardo Cremaschi’s Whatever Solution Big Client Tender Offer and John Harper’s Blades in the Dark. 

Here's the link: https://spiritogiovane.itch.io/bike-shedding-design

— Daniele