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(+1)

Okay, it took me awhile, but I finally understood how the game worked. Interesting mechanic! I like the TV-like view, it's like we're watching from a safe distance through a CCTV. The graphics are cute too and fit the vibe well!

Though I think there's a bug with recording after some respawns. That's what I had the problem with last time, since sometimes when I respawn, I would click shift while connected and it still wouldn't record. Great game overall though!

(+1)

Thanks! I have to give credits where they are due: the sprites come from here: https://0x72.itch.io/16x16-robot-tileset and the TV like view from here: https://github.com/qarlosh/Godot-crt-geom-shader. The music also is taken from https://opengameart.org/content/icy-cold-blues

I wanted to mention them "in game" but due to lack of time (and too many things to do) I did not. They are mentionned in the project page and the source code though. All the other things (sound, code etc) are from me ;) It's my first game, I could not do everything!

I will try to find this bug, it did not happened to me. Did you have your memory emptied? (Hit q to empty your memory) There is no reminder on how to empty you memory when it  is full, so it is easy to forget. I precise: The bar at the top represents your memory. When you record something, it is filled with yellow, until you stop recording or the bar is full. The yellow represent the actions recorded. When you lose contact, the yellow part starts being filled with red, until you get contact again or the yellow part is completely filled. The red part represent how much of your recorded actions have already being played! (maybe you know very well all that, but it might be useful for someone later, as it seems the game is not so self-explanatory ;))