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(+2)

Love the background, UI polish, and the trail when cutting!

At first I thought it was just Hashi but with diagonal lines and was really confused on the second level. It took a bit of time to read and re-read the instructions before I saw the stars with a black outline meant size of connected component. The puzzle mechanics are great once I got that, I think it would have helped to invert the colors on the second type of star to distinguish them more.

The puzzles themselves were also great, I think a few of the ones I played had non-unique solutions. It looks like the puzzles are randomly generated after the first couple intro levels right?

(+2)

Yeah! Too much people confused by the two node types. Should have written it in text ingame. 

Levels after level 2 are random. I made these two simpler ones in hopes it would help tutorialise. Making unique puzzles with the current restrictions is very very hard, even by hand. 

I coded a solver and its very very optimized and yet it struggles with 4x4s sometimes. 

Thanks for playing!