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(+1)

Nice game! Agree with others that it's pretty short, but for a gamjam that's ok I think. The core mechanic was implemented pretty well. My only (minor) gripe was that it was awkward around the moving blocks. That added to the challenge for sure (and helped it feel more satisfying to win), but I had a hard time maneuvering.

I thought the game was a pretty interesting take on the theme and was pretty original. The music sounded pretty good, though I think I might have preferred some sneaky ninja music :)  

Nice entry

(+2)

I agree with your note on the controls with the blocks. If I were to develop it from scratch again, I would use WASD for movement (the mouse movement is an artifact from an earlier prototype) and make the player snap to moving blocks  (which makes sense, since he's grabbing on to them).

As for the music, I'm personally just happy that I wrote something at all! That being said, I initially wanted to write a song that felt more like a "sneaky ninja", but I was afraid of sounding like "stereotypical" Asian music, and I'm not a very experienced composer anyway. I guess a string quartet was just a familiar style that I could crank out on submission day.

I'll remember this feedback for my next jam. Thanks for the thoughtful comment!