I love the way you centred the game around more than one map, very clever! Although I'm not that much into sci-fi and such, I found the game really intriguing. However, I admit it was quite hard for me to understand. I have a number of questions, if you want to answer and/or maybe clarify these points in later revisions of the game:
* The rules would really benefit from having an example. It's a bit abstract so it's hard to imagine in your head how it would play out.
* When consulting the Oracle, does the player choose if the mood die is the highest or lowest? I think the answer is yes, but I'd like to confirm.
* When creating the two initial POIs, the direction is up to the player, I assume?
* When creating POIs in general, what is supposed to happen? Just a description? A short scene?
* Research your teammates. I'm confused about the sentence "until all crew members have gathered". Reading the rest of the rules, I have the impression that it means "until at least two crew members have gathered", because then it goes to "Gather information"?
* Research your teammates, step 1. Can that be written as "The active player chooses another player to see if they recognise a given POI in their own map"? Specifically, the wording "takes the Oracle" made me think that they had to consult the Oracle and give the other player the result or something, and "ask that player" sounded like that player would answer yes/no, choosing whichever they wanted.
* Research your teammates, step 2. The "give the Mood die back to the Active Player", does it mean "ignore the Mood die", or will the result be used somehow? See related question below.
* Research your teammates, step 2. When it says "within one Inch Length", what's the point of reference? The initial "X" at the centre? Where the character has been moving through the different turns (aka. "the dot")?
* Research your teammates, step 3. The active player has to move following the other player's instructions. What difference does that make? Why would the active player want one or other direction?
* Research your teammates, step 3. Why keep the mood from the other player's roll, instead of just ignoring the mood die from that roll and then consulting the Oracle normally? I think there is actually a statistical difference, but is it on purpose?
* I'm not completely sure how this can play out, but isn't there a chance that the different versions of the map will be inconsistent with each other?
* Gather information. I don't understand the sentence "two players share two or more POIs within an Inch Length". Within an Inch Length... of what? of each other?
* Follow your goal. "Civilization", do the players just decide, or does that mean a "Culture" POI, or something else?