A mutual friend of ours asked me to review this game, so I will. It's cute, and I love the idea! Move over, Chex Quest. I'd love to see this taken further!
However, my gameplay experience was, less than smooth. I am on the mac build, with a potato 2012 macbook pro. Some issues I encountered were:
- The buttons in the menu are hard to click. Is there something up with the bounding boxes?
- Because the dogs have colliders, they can push me through walls, and I frequently got stuck in the ceiling, walls, or just pushed into the void, where there didn't seem to be a kill volume to respawn me, so I had to quit to menu and then restart. Does Unity do collision layers? That could be helpful in ensuring that the dogs can collide with the wall, but not the player.
- After death, all of the counters at the bottom go whack, and the health does not reset from 0%, which means that once I respawn, it's a one hit kill for me.
- The dogs do not seem check (raycast, hit check or whatever) if there is a wall between it and the player, which means if I stand right in front of the first door, the dogs can hit me through the door.
- After death, the level does not reset- if the first dog makes its way into the room, it remains there when I respawn, and with that one-hit glitch, it makes it very irritating.
- It's probably just my computer, but it's also quite laggy, and made my laptop a makeshift stovetop. I cannot run a profile on built projects to give you any more info as to what could be wrong.
I hope I wasn't too harsh, or came off too condescending- I do not mean anything by it. Good luck!