Really enjoyed it and I liked the addition of the teleport mechanic, adding a bit of extra depth to the game! The amount of cooldown on the aiming felt appropriate so that you couldn't just keep spamming aim. I liked the robotic voice, bouncing sound effect, and how the slow down felt, there was great attention to detail!
A couple ideas for improvements:
* It'd be nice to do individual room times as well as overall playthrough times since I didn't feel compelled enough to try to unlock hard mode legitly.
* There were some instances where I let go and immediately clicked again and didn't get to aim. After noticing this I made sure to wait a little bit in between clicks. It would be nice if clicking while the cooldown is still active buffered the input so that you start aiming immediately after the cooldown is over if the mouse button is held down.