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(1 edit) (+1)

Hello, what skill will character use to harm someone due to moral stress? Because there is no Provoke skill, will it be electrochemistry?

And something about stress. In the part about stress, you write that +5 skill to add 2 stress fields and consequences, and then you indicate +5 skill to add 3 stress and consequences.
> An Excellent skill (+5) or better also provides an extra space for moderate consequences. (p. 140)
> Valina's Volition is at +5, which provides you with three (3) additional Moral boxes ■ ■ ■.  (p. 141)

Drugs. When character check elecrochemistry and get critical success - he has addiction - it is Extreme (-8) consequences? 
>A critical success means, at any stage of consumption, immediate addiction (serious consequence). (p. 142)

Items. I cant understand second example of stunt - "ROUGON-MACQUART 0,9".
> Because I own almost all

the net worth among a
group of individuals, once
per session I can bend the
light around me.  (p. 139)

(+1)

Hello.

You're right. I thought I put attack symbol on retorics, drama and authority. I would use these skills to provoke and make morale harm as you comment.

For the stress, at first, characters were supposed to start with a unique single stress box, but it works in the same way as Fate core (+5 skill adds 2 stress boxes and an additional moderate consequence). 

If your character suffer and addiction it's a extreme consequence.

About Rougon-Macquart 0.9, I don't know if you've played Disco Elysium (of if you've discovered that character) maybe I should warn that it is recommended to have played the video game. It's not an object, but I think it's a good stunt (to literally bend the light) to illustrate that it's more powerfull than an aspect.

In the next weeks I'll check the typos, I'm aware that there are a lot. Thanks for taking your time and explaining your doubts. It's so crucial to me to improve the quality of my work :D

(+1)

Thank you very much for your soon reply. Glad I managed to help, with love from Russia :з