Very cool idea! I haven't watched Sense8 so I might not be the target audience and/or I might miss some context that makes the game more understandable, I dunno. Here are my questions and comments:
* Regarding the territories: the examples suggest that it's out in the open (mountains, rivers, forests). Is that important? Does it make any difference what those places are?
* Possibly related: In the fiction, how does the character look for the Yin/Yang? Are the characters literally travelling (in the wilderness?), looking for something they miss in their lives? Kind of like pilgrims?
* When describing the scenes, the text says "The Protagonist is alone by himself and is thinking...". Does that mean that there isn't any "action" in those scenes? There aren't any other characters? No conversations?
* The second point in "All the other scene" makes Yin always win. I re-read the description (Yang is something to reach, and Yin is something that is missed) and that made me think that maybe Yang is supposed to represent something to strive for, and Yin is supposed to represent safety and comfort. Is that the case, or something similar? If so, I think it should be clear in the rules so it's easier to come up with Yins and Yangs that make sense.
* Related: It would be very useful to have a longer list of examples for Yin/Yang! Especially if they are supposed to be different.
* Is "Light/Dark" = Yin/Yang?
* It would be nice to have a way to flesh out the characters a bit more, so it's easier to come up with scenes and struggles. It feels like it lacks context.
* Generally, it would be very useful to have an example game. Maybe not a full game, but a couple of rounds to get the hang of it and see the "shape" of the game.
* The example image should definitely have numbers or drawings so the hexagons are easy to identify! I got confused at first.
* Somewhat minor issue: it would be nice to not assume he/him for characters!