Hey, thanks so much fort the constructive feedback. The unavoidable decelerators were kind of intentional, maybe to give more incentive to "master" the optimal pathing. But I guess that can be a double edged sword. Perhaps a good solution would be to make them avoidable every time, just to prevent player from loosing speed, but still provide a better path which would give additional point bonus if chosen. I was also considering making a level where you would start with a very high speed and would be practically forced to slow yourself down a bit to be able to survive at all, but ended up not implementing that due to other priorities :)