Particle System!
I've created a very basic particle system for the engine, the second ever particle system that I've made. The other was for my game Unnamed Arena, and it was incredibly simple. This time it's a lot better, though I want to add a wind and gravity modifier to it, so that it can be used for things such as smoke and blood splatters. I also want to be able to pause and play the particle system too...
Check out the GitHub