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Whats up MaxSmoke777! I just gave this game a run on my Quest and think its so so cool. Really enjoyed getting to upload my own songs into this. Wanted to post here in the hopes I can help with making some new visual modules. Are you in need of help with that? If so, feel free to chat me here or my discord is alphaglitch#8860  -
Thanks for uploading this superb game into SideQuest!!

What's up with discord? People seem to be in love with it, but I can't figure out why.

Yes, I'd love to get some help! Audio Warp is very moduler, so adding new modules would be easy. Are you familiar with UE4 and blueprinting? I can send you the source to look over and if needed, make a video walking you through adding modules.

Are you still interested? One thing you will need, besides the Unreal Engine (using v4.23), is the Audio Analyzer.

https://www.parallelcube.com/content/docs/audioanalyzer

I don't think you'll be able to write or test much code without it. It's $30 on the Unreal Marketplace. Not to disparage you, I don't know anything about your reliability or productivity, so I can't volunteer to buy it for you. I've been burned before throwing money at people who didn't come through. I'd be REALLY thrilled if you're on the level. I've been soloing stuff for too long. I don't even have anyone to chat with about the stuff I do, much less someone to collaborate with. 

Hey thanks for the reply! I'm definitely still interested in learning all about your project. And I'm fine with paying for my own software and such. So thing is, my current PC can't handle UE4. I'll be getting a new one relatively soon and then hope to jump in on this with you :)
I've not used UE4 before but am a very fast learner. Just for background info, I'm 27 and work full time in Philadelphia. VR is a new interest of mine and I'm looking to turn it into a full on hobby once the new PC gets up and running.

You'll definitely need the power for VR. Anything that can run VR will run UE4 just fine. Also, keep in mind that Unreal does let you make up your own blueprint stuff in C++ if Visual Studio is more to your liking. I just need blueprint stuff so I can integrate everything into the final package for users. I'm more of an artist then a programmer, so blueprinting is the most I can handle. I've done some regular, text coding with Arduino, but only by hacking up other people's code. Art is my forte, coding is something I force myself to do. I'm more like a fish that can walk on land then a jogger, so to say. But if you're familiar with coding, I think it'll all make sense. 

UE4 bluepints only let you plug in data lines into things that will take them, and when you drag off something, they suggest what it can connect to. Sometimes I just drag off pins to see what I can do with them. All of the types of data are labels, integers, floats, strings, names, ect. And there are *ALOT* of tutorials on everything. I just type in vague questions into Google and YouTube, and there's always a tutorial. The only thing I can't find good tutorials on are network play... that is why none of my projects have been multiplayer. :p