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(+1)

Hey, thanks for the submission. With the big caveat that I haven’t actually played the game, just read it, here’s my review.

Theme

I think the game addressed the theme well. It uses multiple maps. The maps are of the same place, but differentiated by scope, in this case, character perspective. The combination of maps when characters find each other is cool!

Maps

Maps are definitely central to the game. I like the mechanic for discovering other players. However, it feels like there is not a lot of room for description or creation built into the rules. It sounds like you simply observe the POI, have a reaction, and move on. I really like that you can ‘save the game’ using the final map. That’s something that didn’t exist in many other submissions.

Elegant

The dice mechanic is efficient. However, it seems that Mood doesn’t matter mechanically. If you are in danger, so what? You can’t be harmed. Also, the game text starts by discussing the Prime Directive. But I have no idea how this should play out in the game. How could you violate the Prime Directive? No mechanics seem to threaten it, or point towards it. If a game tells me, don't violate this thing, I see that as a challenge. I expect the game will challenge me to not violate it. Maybe I missed something, but that feels important to me. If you focus on it right at the start, it should be central to the mechanics, not just the theme. Otherwise, perhaps it is not needed?

Tone and style

The layout was good. I appreciated the brevity.

Easy to understand

This was pretty easy to understand. That said, I did find a few sections hard to figure out without playing, particularly the Research your teammates and Gather information sections. Hopefully, they would make more sense in play.

Thank you so much for the review. I really appreciate it!
I hope to fix what I’m getting from the comments on this page as soon as possible. I’m excited!
I’ll respond to your feedback below.

Maps

You’re right about the lack of room for description. I wanted it that way.
Thinking about the game, I imagine the characters connected to each other in some way (e.g., a transceiver) and while exploring they don’t have the time and resources to keep chatting about what they find. What they describe must be incisive and direct.
I’ll have to explain it better in a future review.

Elegant

You’re also right about the Mood phase and the Prime Directive.
I need to expand it better. Of course there won’t have to be much conflict, because the game is about exploration and what the characters see, not fighting and survival stuff.

Thank you very much for that. You’ve put a spotlight on something that I hadn’t really analysed very well yet, and I definitely want to fix it to make both those details stronger in the game.


Grazie mille della recensione. Ho apprezzato molto!
Spero di riuscire a sistemare quello che mi sto segnando dai commenti in questa pagina il prima possibile. Sono entusiasta!
Ti rispondo ai commenti qui sotto.

Maps

Hai ragione sulla mancanza di spazio per la descrizione. Ho voluto che sia così.
Pensando al gioco, immagino i personaggi collegati in qualche modo l’uno all’altro (per esempio, una radio) e durante l’esplorazione non hanno il tempo e le risorse per continuare a chiacchierare di ciò che trovano. Quello che descrivono deve essere incisivo e diretto.
Dovrò esplicitarlo meglio in una prossima revisione.

Elegant

Hai ragione anche sulla fase “Mood” e sulla “Direttiva Primaria”.
Devo espandere meglio la cosa. Sicuramente non ci dovrà essere molto conflitto, perché il gioco prevede esplorazione e cosa i personaggi vedono, non combattimenti e roba di sopravvivenza.

Ti ringrazio davvero molto per questo punto. Sei riuscito a mettere un punto di luce su qualcosa che ancora non avevo analizzato benissimo e sicuramente voglio sistemarlo per rendere entrambi questi dettagli più forti nel gioco.