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Level design time!

I have implemented more stuff:

  • dying, game & game restart
  • ONLINE HIGHSCORES...I just had to do it!
  • bug fixes
  • sounds added

With that being said, I just got swamped with my work-related projects so I don't have much time left for the jam. I might have picked too big of a project, again...
That's why I'll be making only one bigger level, (no boss?) and less enemies but at least it should offer some old-school fun & platforming.