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(+2)

Great game overall! My comments/questions:

  1. Love the city map! Also, I really like the reality/imagination split of the two maps. Very clever.
  2. It's nice that the rules are formatted so that they can be read while playing
  3. How many players is this game for? I would imagine at least two? Or maybe this could be played solo?
  4. From the POV of printing the cards to play (if you're not sure you're not going to play the game more than once), it would be nice to have a mostly-white version. And maybe a mostly-white version of the city map, too (that might be less of a problem to print because it's only one). Also, having many cards per page would save lots of paper!
  5. What does the back of the cards mean, if anything?
  6. I haven't gone through every card, but the non-trivial sample I read looked very inspiring, great work!
(+2)

Thanks so much!

This brings up a really interesting design facet!  I hadn't thought of reformatting the cards and map to a 'more white' version for people that can't buy a print-on-demand version.  I really want to share this insight with all my friends here in the US who design games that then either have to be shipped overseas at a huge cost, or printed locally.

I did plan to include a final version for publication that was print-and-play friendly (with all cards imposed onto standard paper sizes) but i had not considered the color constraints - that is brilliant.  Need to make that common knowledge.

(+2)

Oh, and the card backs are place holders.  more like sketches of what i want them to loosely be in the final version.  I enjoyed making this so much that I'm definitely going to finish it, so it's uncertain what aesthetics of these designs will be used in the final version.