First Impressions:
EXCELLENT CONCEPT. I really freaking love this take!
The core concept (a separated team that can communicate searching for each other by POI) works perfectly for a Star Trek situation, but with simple modification could work with other situational setups.
Would love to see the layout lean into the Trekkiness more.
The Mood Table is bliss.
Questions:
Why do the player Roles have 'veto' powers - is that an element to the gameplay that's necessary? What if these were reframed as a more 'positive' role - like answering questions or playing roles?
Example:
Captain could add dangerous creatures or hostile pursuers to other characters' scenes
Science Officer could be responsible for adding curious or peaceful sapient creatures to scenes.
Medical Officer could be responsible for adding weird or beautiful flora and fauna to the scene.
Chief Engineer could focus on detailing the architecture, ruins and consistent technology to the scenes.
Maybe, when you play your Mood die you also choose who among the other players will use that tone & prompt to add their element to the scene?
Does the tech line up with Star Trek? What if the player isn't familiar with ST? Do we need details on what options are available? (For instance, why can't we just be 'beamed up' in dangerous situations?)
Are the characters separated by exploration, or was there something dangerous that landed them in this situation? Is the game designed to be played where you pick one or the other? (What if there was a "starting situation" oracle?)
Favorite Bits:
Love this premise. Really want to play it to see how it works. Would love to see the maps being generated added to the fiction - like maybe the crew has tech that is working insufficiently, so they're having to beam to each other hand-drawn images in the equivalent of Futuristic MS Paint?
I think this works as a non-dangerous "exploring and hiding among the peoples" game or as a "we each went down in different sectors and now, without all our tech, need to find each other the old-fashioned way," would love to see both versions get more support in the rules and setup.
Seriously dig this game.