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Running into a game design problem D:

The cube moves way too fast for the player to have any chance to put portals in its trajectory. I tried a quick hack where I let the player slow down time, but I find myself just holding the "slow time" button, which takes out a lot of the fun of seeing this cube zooming around. You can play around with it here: https://maxbize.github.io/portal_deal.html

In traditional Portal, this isn't a problem because you just need to look forward to anticipate where you're going to hit a wall - here we're playing from an "observer's" perspective.

To solve this I'm considering allowing the player to set up a chain of portals at the start, then hit go, and watch the madness unfold. They can go back and tweak their chain until they find a combination that lets them beat the level. Anyone have other ideas?

(+1)

It's tough decision and I think doing what you suggested is the best way in the given circumstances. It can be still lots of fun watching the "gold" running through generated portal system :)