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Glad I saw the SteamVR build, worked on my HTC Vive while the other only let me spawn in and move hands around.

However I wasn't able to play very far as I kept getting frustrated. I spawned different pieces to build and was tossing them to the side as necessary, but every time I'd use locomotion I'd end up on top of a piece. So when I'd go to grab something on the ground, I'd be teleported up and then back down just spawning more objects instead of grabbing one. I also was teleported into the sky and dropped back down after trying to pick up a piece.

LOVE the concept and this is right up my alley but definitely needs work. Would love to see this in a more polished form!

(+1)

Thanks for trying :)

I've actually spent a lot of time on improving the player code since the game jam ended (it's not possible to lean over things and to stand on moving vehicles), but it still keeps stepping on things when it shouldn't and goes flying when holding on to the object you are standing on, it's a surprisingly tricky problem.

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Could you potentially ignore the player body while building (just allow grabbing and interaction of parts)? You could have a visual indicator and not allow spawning of a new piece by testing if there's a collision. Perhaps there could be a toggle for a 'drive mode' or contact mode that allows you to continue building while you're on top of a vehicle/structure.

You've probably already done something like this but just figured I'd throw out some ideas. Will be checking back for the update!