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Incredible what your team managed to achieve in just a week.  Especially in your case, as this has been your first Game Jam. I haven't experienced anything in the 3 levels that I could critizise. Though I have 2 ideas for possible additions/improvements in mind:
- When I first saw the melee animation, I intuitively thought, you could stick an arrow into bonfires to light them on fire for increased damage. Perhaps there could be a level at pitch black night where you can only see through bonfires and burning arrows.
- It would be cool if the arrows were fired in an arc. If you hold the fire button long, it will fire farther and if your cursor is farther away when releasing the button, it will shoot straighter. Same goes vice versa.

(+1)

Thank you! Your ideas are interesting, they'll definitely be considered if ever we decide to expand on this game :)