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(+1)

Hi - all your questions here are useful, and will make the next draft better - thank you. In terms of direct answers:

  • damage die is supposed to be compulsory - it's dangerous to be around these large clumsy humans
  • yes to examples. I'd run low on time but next pass they'll be there.
  • number of players! good point. I'd guess 2-5? generally rpg groups suffer if they're bigger than that, right?
  • I haven't play tested it as much as I'd like! the idea behind the odds, though, is that you should be able to make a choice between making things easier now or future but not both. That said, I'm more hippy narrative than crunchy odds-calculation in play style.

Thanks for the replies!

The damage die is compulsory? But the rules say three to five dice, and the damage die is one of the two that has an "IF" in the text...?

"Hippy narrative", haha. I'm more on that side, too, but I wondered because it can feel very different to play if it's very hard, or very easy, to reach the Elves 😄

(+1)

ah.. that might be me changing my mind during design. You're right, I made it optional so there were more choices; why would someone choose that? I guess the human player would make them? that's something I'll have to poke at a bit more.