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Hi there,

This game is coming along great, and I like it! Very impressed with your updates and changes so far. Here are some compliments and comments to improve it even further:

-In Jazz’s room, I can walk right through both her bed and table.

-I wish you could click on the alarm clock just for fun… what would a “Jazz” alarm sound like?

-Some strange polygons sticking through Jazz’s ceiling around the light.

-Azul’s room is way too dark, and the transition between rooms is abrupt (could it be a quick fade vs jump cut?).

-Azul’s light switch provides almost no additional light.

-On Azul’s calendar, you can see the graphic replicated both on the face and side of the rectangle.

-I wished I could’ve clicked on/marked off the date on the calendar myself.

-Lighting is much better in the Blues town, although I would still love more saturation of colour.

-Walking speed is much better also.

-Right at the start, I ran up the staircase behind Azul and was popped over the railing behind the houses and got stuck. I was able to free myself by holding the walk button at a corner and “walking up the building”. It seems you can walk up other things as well; I was able to fly by walking continuously into a barrier too.

-NPCs are still freezing and walking into each other. One passed right through a barrier and sign, another was trapped staring at garbage, and two collided entirely. I can also walk right through people, and they don’t avoid me either.

-NPC animation is looking great. I watched the man staring at the garbage, and the breathing animation is very cool. No one moves too blocky.

-I was able to walk on water with no change to my movement quality.

-Curbs are better, I no longer get stuck on them.

-Journal is confusing throughout… perhaps a “you are here” would help, or more pages in the journal, one for each specific step/meeting point/section of the game.

-Camera still sticks at times when I am in motion. It will allow me to look around as I’m walking, then it won’t at random.

-“The Spot” is a bit barren. It’s also unclear that Jazz must also find her “Spot” after that jump cut transition.

-The picnic is a cute addition on the Jazz side! Little vignettes make the towns come to life more. I’d love to discover Easter Eggs like this scattered throughout.

-Could there be bird sounds? Grass rustling? River water bubbling? Wind through the wheat field?

-I was prompted to “find the Spot” when I was already there, and prompted to open the journal a second time, after I had just closed the journal at the Spot. Lines seem to be a bit jumbled up.

-After the Spot meeting, suddenly all NPCs had vanished… no adults to avoid?

-I couldn’t get the Tracks to register when I arrived, and so randomly tried to get into the building in front of them, which seemed to be the next step? I didn’t find a guard like F1refly.

-I’d love to see Dinah “look” when she’s searching through her stock. Maybe she can turn around, and then back again for more realism?

-It was just bordering on becoming tedious to keep clicking on Dinah. Could more lines be given per click?

-After Dinah, I received a line prompt to take Jazz to the Tracks, but I was on the Blues side with Azul.

-It’s unclear I had to speak with the Priest as the next step. He also repeats himself if you keep clicking.

-I really miss the atmospheric music from the first build, and am sure this is just a playtest removal.

-There are one or two places in the opening cutscene where the music overwhelms the voices.

-There are a couple jumps in the opening cutscene that don’t fade like the rest.

-The voices were all very entertaining! It’s helping to bring the world even more to life.