This entry is so clear in setting out its rules, it's exemplary.
I like very much the way the game has you create your own map, but work toward matching up with other people. Do we know what the odds are of wandering for ages without quite matching two items, though? if the rolls went the wrong way, could someone from the crew wander for ages without finding anyone?
I have a question about mood; as I understand the rules, a roll of 1,3,6 allows you to pick 1 or 6 as the mood, the lowest and highest numbers. That would make 3 and 4 the least likely moods possible; shouldn't they be the ones where everything is fine? Or can you pick the middle dice?
On the initial roll - is it roll 3 dice twice (and get two results, two moods) or roll 5 dice once (and get two results, one mood)? I feel like it's supposed to be the former, but can moods contradict each other?
The debrief is a valuable thing to have, I'm glad that's there.
How do I draw something on my Personal Map if it's beyond the Personal Map? I'm guessing I could see my shipmate's Volcano, and have, say, the word "Volcano" and an arrow pointing off the eastern edge?
And it's another game that lets me use a glue stick. Hurrah!