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Recallers is striking both for the inspiration that moves it, and for the care that was put in turning that inspiration into a game - the language, the graphics, and the many lovely easter eggs hidden throughout. 

Play procedures are streamlined, and simple - the focus is really more in what the prompts and questions add to the shared imagined space at the table, and of course in what players bring themselves. That said, they're clear, well explained and seem very functional. I like the way the guidebook is broken down so that it can be read during play, presenting information when it's needed. I also really liked the option of either giving out pre-written text to read aloud, or a summary to guide people who want to ad-lib it. It's also useful to have a summary of the procedures on the game map - and neat to have it in the Legend! 

After reading it through once, I only had one outstanding question, but checking back I quickly found the answer; I'd defintely feel confident bringing this game to the table. 

I think the game's tone is its strongest asset: the premise, the way play is slowly ushered in, and the prompts on the character and memory cards all serve to kindle and capture a real sense of childlike wonder. The prompts on memory cards will strike on actual childhood memory for many players, I believe - I know they did it for me. At the same time, the questions asked by the cards really help reflect on the paracosm imagery and bring something more to it. 

The way the game introduces, navigates and, in cases, excludes more troubling content - like conflict, sadness or difficulty - is also very smart. While I love playing intense games that confront dark themes heads on,  Recallers thrives on a different tone, and makes deliberate, conscious choices to help preserve that. Conflict and sadness are not entirely excised away either, but they're introducted in very nuanced, thematically appropriate ways. 

This is very much a game where the concept of "magic circle" applies, and I can see it creating a really special space and atmosphere at the table. 

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(btw, I appreciate the points about print-and-play layout and copy checks raised by other reviewers, and I agree with them; as it were, I didn't raise them in my review because I consider a Jam submission to be a preview/first draft, but they're good points!)