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That's a tough platformer! I liked how you could change your movement direction while facing the same way with the arrow keys, and that using momentum and variable jump height are required later on. I think with this style of platforming, it's incredibly beneficial to buffer inputs and use coyote time/delayed jumps. Even though it's meant to be frustrating, dying 30 times due to jumping on the wrong frame doesn't feel too good. Nice work!

Thank you so much! This was my first jam so its definitely far from what I wanted it to be but I learned a lot!  I had planned for an air dash and more levels, but even when play testing I found it a little too difficult so left those out. Ill definitely have to look into input buffering more!