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Ok thank you for the advice. Yes procedurally genurated does take a lot of math. I couldn't get my engine to work on scratch (prolly because of the limits) but I could also do a large map (like ARK: Survival Evolved except not as big.)

Picking an engine is definitely one of the more important ones. I have a computer with 8 gb ram and 2.7 ghz along with amd graphics card. Basically its a cheap laptop so Construct is very appealing along with gamemaker studio. I'll have to do some playing around and I'll have to prove something to my parents because 99 dollars a year is a good bit and I also have football and wrestling along with workouts every day, so they might not like that (especially my dad who thinks it is all a waste of time) They probably will also throw out that it is not real programming which is obviously not true and tell me to stick to scratch so I dunno. I looked at Godot and it is completely free which I will look into.

Thank you for the tips!