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It is 50 + maps made by hand that get mirrored and flipped randomly to generate as random experience as possible.

This where my first experiments with some random generation so there is probably some hickups sometimes.

And the hardcoded parts to make it play better on computers is a bit messy.

Sadly so where 8 breed and pixelstein written and developed for mobile phones from the start and later converted to work on computers as well.

Aiming for mobile play is probably one of my largest mistakes since i started doing small games again.

Toons of work for peanut pay :(

Thats why i develop its dark bob for computers only now.

Sadly so is the source code a bit messy in 8 breed and pixelstein after upgrading tools and compiler 2-3 times during its development.

The tool i use to make games upgraded with a visual placement editor for 2d assets during the later development of the 2 games.

And messed up the code when edited in it at the start,it had autotabs and things like that so the code have random line spacing and bits :)

More irritating for me to work with now :)

But iam actually going thru the code of 8 breed now and trying to clean it up for a update later on.

Please report any bugs you find so will i try to fix them.

While i ported the 2 games to computers so did i also have many forced updates on google play for them so i could have messed some bits up.

Cheers and thanks for the feedback ;)