My current thinking about the Jenga tower is that what it represents for the game, rather than the strict mathematics of it, is the more important part. So, what should it represent?
- A growing sense of dread
- Mounting pressure
- A chance for the player to interact more directly with the game.
I like the 100d6 method that Sky posted, but I think it misses that last point a bit - the player doesn’t actually do much. I propose a revised version to address this problem.
You start with 100 points of supply, named as appropriate for your game. Whenever your supply is tested, scratch off any number of supply, then roll that same amount of d6s. If you can make a total of 16 or higher on your dice, you’re in the clear. If you can’t make 16 or higher, you’re dead.
16 was chosen because 600 / 36 rounds down to 16. 600 is the maximum of 100d6, and 36 is the practical maximum of pulls you can make from a standard 18-floor block tower before you’ve cannibalized the tower entirely. This not only lets the player decide between a more risky approach that’s likely to be more effective in the long term (choosing few dice) or a safer option that’s going to be costly later (choosing many dice). It also gives the player something mechanical to do, in that they have to add up the numbers.