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(+2)

Haven't played 0.2 build so sadly I can't give perfect input.

I'd be lying if I said that I completely love Asterion, I do like him, but I would like to see the relationship I've astrally projected myself into more. 

Also, will there be any nsfw scenes with Asterion in the future? I went into this thinking it'd be quick, but honestly, I really like the story going on. It's like a dream.

I feel bad for doing not so good things to Asterion just for my curiosity ;-;

I admit the human guests looked very strange and almost cursed-image like but you must've done a very good job portraying them as normal people because their looks didn't bother me the rest of the game. While most people probably won't like Greta, I think she was very smart and helpful, and I can't relate to the "She talks too much" trope. 

I don't know how I feel about partially or fully healed Asterion. I liked his partially healed part because it's what I'm used to through most of the game. The fully healed Asterion was kinda surprising because I did not imagine him getting any bigger,  (especially down there). I feel like that kind of size he has fully healed would become a liability and it makes him more hulk-like than half-human as he is intended to be. Maybe we can get a fully healed middle ground between the two? 

The R&D and Exploration was fine to me. I skimmed through the tutorials and still knew what to do as the menus seem rather intuitive to me. The only thing I did not understand was  when I should be doing it, and then I realized that it just comes with the day. I have mixed feelings of it story wise.  Do only animal-like guests get hired to do the work? Story is supposed to be about a rise in conflict and a resolution. It seems to me that both Exploration and R&D both generate and erase conflict altogether. Like sending Asterion to the valley, or having Danger less than other stats respectively. It walks the line of a game and visual novel. The issue arises when that guests will start to feel disposable because they are only out a few days if they do get hurt. As well as that conflict and tension are avoided since the player has too much agency over what happens to the characters. You can avoid getting attacked, whereas, if there were a situation where we had to bare the valley with Asterion, a situation where MC and Asterion face adversity and injury could be rather bonding, as that's how I've seen and heard most relationships grow.  I live for drama.

I like Argos for the same logic. Currently, he seems to be the only thing generating tension and conflict. Those are the things that run a story. I see him and I think "Something bad might happen" and then something unexpectedly good came out of it through prudent behaviour (Saving and loading lol).

When I first found Asterion I thought "Oh no, did I install a horror game?" I stg, I thought it was gonna be some zombie-minotaur jumpscares ahead. When MC started approaching I just thought "Typical horror character, always going towards danger." I would've slammed the door shut.

Maybe it may have been the fact that I played through the game nonstop, but I feel that Walker and Kota have developed too quickly. After their one argument, it seems they reach the compromise. I would enjoy more dialogue on Walker and his past: why does he regret the event in the gas station? Why does Kota value his friend that much? I feel as though after their compromise, they'll have no more room for growth as dynamic characters.  It's almost like they weren't very different in the first place.

Also, frikin convinced that Jean is a GREEK GOD lemme tell you. the curly hair and everything. 

I swear, Asterion, there is no catch, I just want to treat people like human beings and have them realize that they're worth it ;-;

Great game in general. I can't wait for future updates, I hope my feedback is helpful, and the sharing of experiences entertaining, I probably just went on a useless rant just like Asterion but that's okay. You can feel free to ignore it if it's just not possible to do some changes thats okay too :P . Visual novels like these are such a blessing when games get boring in quarantine times. Cheers!